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半神巫妖(Demilich)

半巫妖 Demilich
DEMILICH




Diminutive Undead     

Hit Dice: 21d12 (130 hp)     
Initiative: +7 (+3 Dex, +4 Improved Initiative)     
Speed: Fly 180 ft. (perfect)     
AC: 51 (+4 size, +3 Dex, +5 natural armor, +8 bracers of armor防御护腕, +2 ring of protection王子之戒:防护戒指+1, +21 insight)     
Base Attack/Grapple: +10/-2   
Attack: Touch +35 (10d6+20 plus paralyzing touch) melee   
Full Attack: Touch +35 (10d6+20 plus paralyzing touch) melee近战攻击   
Space/Reach: 1 ft./0 ft.     
Special Attacks: Trap the soul, fear aura, paralyzing touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell完美自动静止法术, spell-like abilities     
Special Qualities: Magic immunity, phylactery transference命匣转换, turn resistance +20, DR 15/Epic and bludgeoning, undead traits, acid resistance 20, fire resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and mind-affecting attacks.     
Saves: Fort +10, Ref +12, Will +17     
Abilities: Str 10, Dex 16 (with gloves), Con -, Int 39 (with headband), Wis 24, Cha 20     
Skills: Concentration +25, Craft (alchemy) +34, Hide +35, Knowledge (arcana, religion, the planes) +34, Knowledge (history) +26, Listen +27, Move Silently +23, Search +34, Sense Motive +27, Spellcraft +36, Spot +27   
Feats: Brew Potion, Combat Casting, Craft Wondrous Item, Enlarge Spell, Heighten Spell, Improved Initiative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness     
Epic Feats: Automatic Quicken Spell, Blinding Speed, Improved Spell Capacity (10th), Tenacious Magic (any)     
Climate/Terrain: Any     
Organization: Solitary     
Challenge Rating: 29     
Treasure: Standard     
Alignment: Neutral evil     
Advancement: By character class     


Demiliches speak the languages they knew as liches and as living creatures.

A demilich’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

COMBAT
Trap the Soul 锢魂术(Su): A demilich can trap the souls of up to eight living creatures per day. To use this power, it selects any target it can see within 300 feet. The target is allowed a Fortitude saving throw (DC 36). If the target makes its saving throw, it gains four negative levels (this does not count as a use of trap the soul). If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into the demilich’s form. The gem gleams for 24 hours, indicating the captive soul within. The soulless body collapses in a mass of corruption and molders in a single round, reduced to dust. If left to its own devices, the demilich slowly devours the soul over 24 hours-at the end of that time the soul is completely absorbed, and the victim is forever gone. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. A potential victim protected by a death ward spell is not immune to trap the soul, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save. The DC is Charisma-based

Fear Aura 恐惧灵气(Su): Demiliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the demilich must succeed at a Will save (DC 19) or be affected as though by fear as cast by a 21st-level caster. The DC is Charisma-based.

Paralyzing Touch麻痹之触 (Su): Any living creature a demilich touches must succeed at a Fortitude save (DC 36) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim. The effect cannot be dispelled. Anyone paralyzed by a demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.

Spells: The demilich can cast any spells it could cast as a lich. This sample demilich was a 21st-level wizard (spells per day: 4/12/8/7/7/7/7/6/6/6/3). The last three spell slots are 10th-level slots and available for 0-9th level metamagic spells.

Perfect Automatic Still Spell (Ex): A demilich can cast all the spells it knows without gestures.

Spell-Like Abilities: Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are all 36. The DC is Charisma-based.


At will - alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself ), summon monster I-IX, telekinesis, weird;


2/day - greater planar ally.

Magic Immunity (Ex): Demiliches are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half damage). Holy smite spells affect demiliches normally.

Phylactery Transference (Su): Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich’s phylactery transfer all their benefits to the demilich no matter how far apart the demilich and the phylactery are located. The standard limits on types of items utilized simultaneously still apply. The sample demilich “wears” bracers of armor +8, headband of intellect +6, pink Ioun stone, ring of wizardry I, ring of protection +2, and gloves of Dexterity +2.

Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.

Immunities (Ex): Demiliches are immune to cold, electricity, polymorph, and mind-affecting attacks.

CREATING A DEMILICH
“Demilich” is a template that can be added to any lich. It uses all the lich’s statistics and special abilities except as noted here. A demilich’s form is concentrated into a single portion of its original body, usually its skull. Part of the process of becoming a demilich includes the incorporation of costly gems into the retained body part; see Creating Soul Gems, below.

Size: Medium-size and Large liches become Diminutive demiliches, Huge liches become Small demiliches, Gargantuan liches become Medium-size demiliches, and Colossal liches become Large demiliches.

Hit Dice: As lich.

Speed: Replace with fly 180 ft. (perfect) or the lich’s supernatural (not natural) fly speed, whichever is better.

AC: The demilich retains the lich’s +5 natural armor bonus and gains an insight bonus equal to AC equal to its Hit Dice, as well as a probable size adjustment to AC.

Attack: The demilich gains an insight bonus equal to its Hit Dice as a bonus on its touch attacks.

Damage: The demilich gains an enhanced touch attack over that of its previous lich form (it now uses its entire flying skull to make the touch attack), including paralyzing touch. The demilich’s touch attack uses negative energy to deal 10d6+20 points of damage to living creatures (no saving throw). Liches with other natural attacks lose them.

Special Attacks: The demilich retains all the lich’s special attacks and also gains those described below.

Trap the Soul (Su): A demilich can trap the souls of up to eight living creatures per day. To use this power, it selects any target it can see within 300 feet. The target is allowed a Fort saving throw (DC 10 + demilich’s HD + demilich’s Cha modifier). If the target makes its saving throw, it gains four negative levels (this does not count as a use of trap the soul). If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into the demilich’s form. The gem gleams wickedly for 24 hours, indicating the captive soul within. The soulless body collapses in a mass of corruption and molders in a single round, reduced to dust. If left to its own devices, the demilich slowly devours the soul over 24 hours-at the end of that time the soul is completely absorbed, and the victim is forever gone. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. A potential victim protected by a death ward spell is not immune to trap the soul, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save.

Fear Aura (Su): Demiliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60- foot radius that look at the demilich must succeed at a Will save (DC 14 + demilich’s Cha modifier) or be affected as though by fear as cast by a 21st-level caster.

Paralyzing Touch (Su): Any living creature a demilich touches must succeed at a Fortitude save (DC 10 + demilich’s HD + demilich’s Cha modifier) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim. The effect cannot be dispelled. Anyone paralyzed by a demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.

Spells: The demilich can cast any spells it could cast as a lich.

Perfect Automatic Still Spell: The demilich can cast all the spells it knows without gestures.

Spell-Like Abilities: Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich’s HD + the demilich’s Charisma modifier.


At will - alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself ), summon monster I-IX, telekinesis, weird;


2/day - greater planar ally.

Special Qualities: The demilich retains all the lich’s special qualities and also has those described below.

Magic Immunity (Ex): Demiliches are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half damage). Holy smite spells affect demiliches normally.

Phylactery Transference (Su): Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich’s phylactery transfer all their benefits to the demilich no matter how far apart the demilich and the phylactery are located. The standard limits on types of items utilized simultaneously still apply.

Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.

Immunities (Ex): Demiliches are immune to cold, electricity, polymorph, and mind-affecting attacks.

Turn Resistance (Ex): A demilich has turn resistance +20.

Damage Reduction (Su): A demilich loses any previous damage reduction and instead has damage reduction 15/Epic and bludgeoning (15  points of damage is subtracted from all melee attacks unless the weapon used is both an epic and a bludgeoning weapon). Vorpal weapons, no matter their enhancement bonus, ignore this damage reduction but do only half damage to a demilich (demiliches cannot be beheaded).

Resistances (Ex): Demiliches have acid resistance 20, fire resistance 20, and sonic resistance 20.

Saves: Same as the lich.

Abilities: A demilich gains +10 to Intelligence, Wisdom, and Charisma.

Skills: Demiliches receive a +20 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the lich (this overlaps with the previous racial bonus gained by the lich; it does not stack).

Feats: Same as the lich.

Epic Feats: Demiliches gain the feats Blinding Speed, Tenacious Magic, and Automatic Quicken Spell.

Climate/Terrain: Same as the lich.

Organization: Solitary or consistory (1 demilich and 3-6 liches).

Challenge Rating: Same as the lich + 6.

Treasure: Same as the lich.

Alignment: Any evil.

Advancement: By character class.




DEMILICH CHARACTERS
The process of becoming a demilich can be undertaken only by a lich acting of its own free will. The demilich retains all class abilities it had as a lich.




CREATING SOUL GEMS
Liches have phylacteries that allow them to reappear 1d10 days after their apparent death, as do demiliches. Demiliches also have eight soul gems, each of which acts like a phylactery in its own right. If all the soul gems, as well as the demilich’s phylactery, are not destroyed after a demilich is downed, the demilich reappears 1d10 days after its apparent death. The soul gems also allow the demilich to use its most devastating ability, trap the soul (see above). Each demilich must make its own soul gems, which requires the Craft Wondrous Item feat. The lich must be a sorcerer, wizard, or cleric of at least 21st level. Each soul gem costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. Soul gems appear as egg-shaped gems of wondrous quality. They are always incorporated directly into the concentrated form of the demilich.


小型不死生物
生命:21d12(130HP)
先攻权:+7(+3敏捷,+4改善先攻)
速度:飞行180ft.(完美)
防护等级:51(+4体型,+3敏捷,+5天然装甲,+8装甲束带(防御护腕),+2保护之戒,+21洞察力in
sight)
攻击:接触+21近战
伤害:接触106+20附加麻痹之触
面对/接触:1ft*1ft/0ft
特殊攻击:灵魂陷阱,恐惧笼罩,麻痹之触,21级法师施法者,完美自动静止法术,类
法术能力
特殊能力:魔法免疫,护符匣传送,超度抗性+20,DR 15/Epic and bludgeoning,不死生物特性,酸系抗性20
,火系抗性20,声波抗性20,对寒冷,电,变形和精神作用效果免疫。
豁免:坚韧+10,反射+12,意志+17
能力:强壮10,敏捷16(附带手套),体质-,智力39(附带头饰),感知24,魅力20
技能:炼金术+38,集中+25,隐藏+27,知识(奥术,不死生物)+38,知识(位面,龙
,历史,区域)+28,听觉+26,无声移动+27,占卜+27,搜索+38,察觉动机+26,法术
知能+38,侦查+26
特技:配药,战斗施法,制造玄奇物品,法术远程,法术升级,改善先攻,闪电反射,
法术极效,快速施法,抄写卷轴,法术穿透,强壮
传奇特技:自动快速施法,传奇施法,增加法术记忆栏位(10级),强韧魔法Tenacious
Magic
气候/地域:任何地点
组织:独居
挑战级别:29
财宝:标准
阵营:中立邪恶
升级:等同角色等级

    半巫妖聪明,古老,并比普通巫妖更加致命。
    半巫妖常常以一个单独的眼眶和牙齿镶满昂贵宝石的骷髅形态出现。某些半巫妖可
能以其他被宝石包裹的骨头形态出现,比如一节骷髅的手或脊骨。这些宝石里闪烁着那
些被他夺取并缓慢吞噬的灵魂的微弱光芒。
    特别强大的巫妖有可能研究出制造灵魂宝石的方法,并变成半巫妖。半巫妖可以以
星界形态自由进行位面旅行,而将它们的物理存在留在它们恐怖的黑暗墓穴里。在它们
的位面之旅中,半巫妖们寻求发现所有多位面的秘密,并在那里投身到对传奇法术,独
一无二的宝物,以及如何解放和控制被囚禁的憎恨的研究中。许多追求的更深,他们或
许最终可以赢得对多位面中一部分的控制权,甚至为他们赢得神性。
    半巫妖可以说他们作为巫妖和生灵时会说的一切语言,


战斗
由于半巫妖对致命的法术和防御性魔法的深入了解,他们通常很藐视敌人并信任自身的
天然防御和魔法免疫力。并通过他的能力任意从那些冒犯他们的生物身体中吸走灵魂。

捕捉灵魂(SU):一名半巫妖每天可以捕捉最多八个生物的灵魂。要使用这个能力,它
会在周围300呎且是可视范围内选择一个目标。目标可以做一个坚韧豁免检定(DC36)。
如果他通过了,则会被负界能量吸取四个等级(这不计入捕捉灵魂的数目里)。如果目
标没有通过检定,他的灵魂就会被从躯体中抽出并被吸入半巫妖形体上的一块宝石中。
这块宝石会在24小时里闪耀着微弱的邪恶光芒,指示出它里面的灵魂。失去灵魂的躯体
会在一轮之内崩解成碎块并腐烂溃散,化为尘土。如果不被打扰的话,这名半巫妖会在
接下来24小时里缓慢的吞噬这个灵魂--在这个时间结束后这个灵魂就被完全吸收了,而
受害者也就随之永远死亡。
    如果那名半巫妖在吞噬掉那个灵魂之前就被打倒了,可以打碎宝石以解放那个灵魂
,让他回归死者的世界或者返回他的躯体,这个躯体可以是被复原术resurrection,真
实复原术true resurrection,克隆clone,或奇迹术miracle制造的。保护性法术,比如
说死亡防护death ward无法免疫捕捉灵魂,但可以在进行坚韧检定时获得+5奖励。负界
能量防护Negative energy protection可以防止失去等级。

恐惧笼罩(SU):半巫妖周围笼罩着死亡和邪恶的气息。周围240ft内小于5HD的生物看
到半巫妖时必须通过一个意志豁免检定(DC19),否则就会受到影响,影响效果类似一
名21级施法者施展的恐惧术fear。

麻痹之触(SU):任何被半巫妖接触到的生物都必须通过一个坚韧检定(DC36)否则即
会陷入永久性麻痹状态。驱除麻痹remove paralyzed或其他可以驱除诅咒的法术都可以
恢复受害者的移动能力。这个效果无法被解除魔法dispell。被半巫妖麻痹的任何生物看
上去都像死了一样,不过一次成功的侦查spot检定(DC20)或治疗heal检定(DC15)可
以让其他人知道受害者仍然活着。

法术:半巫妖可以施展任何它作为巫妖时会用的法术。典型的半巫妖是21级的法师(每
日施法次数:4/13/6/6/6/6/5/5/5/5/1)。最后一个是10级记忆栏位,用来记忆0-9级超
魔法术。

完美自动静止法术(EX):半巫妖可以任意施展它所知的法术而无需肢体构件。

类法术能力:随意使用--改变自身,星界投影,制造大型不死生物,制造不死生物,死
亡丧钟death knell,衰弱术,强力解除法术greater dispelling,伤害术(通常用来治
疗自身),怪物召唤术1-9级,心灵感应,魅影杀手weird;每天2次:大型位面者盟友gr
eater planer ally。半巫妖使用这些能力的施法等级等同于它自身的施法者等级,但所
有豁免DC都是36。

魔法免疫(EX):半巫妖对所有魔法和超自然效果免疫,除了以下所说的。
粉碎shatter法术会对水晶形态的半巫妖起作用,但只造成正常情况下一半的伤害。驱除
邪恶(反制邪恶)dispel evil可以造成3d6点伤害(通过坚韧豁免则伤害减半)。神圣重击(圣光击)holy
smite法术对半巫妖可以正常起作用。

护符匣传送(SU):头带,腰带,戒指,斗篷,以及其他可以穿戴的物品只要是跟半巫
妖的护符匣紧密相连,都会令这个半巫妖获得这些物品的加权改善,无论半巫妖与他的
护符匣距离多远。但基本的物品装备种类限制仍起作用。典型的半巫妖“穿戴着”装甲
束带+8,智力头带+6,粉红Ioun石,巫术之戒1型,保护之戒+2,敏捷手套+2。

不死生物特性:对毒,催眠,瘫痪,定身,疾病,即死效果,亡灵术效果,精神作用效
果,以及其他需要作坚韧豁免的效果(不包括作用于物体的)免疫。不会被重击,淤伤
,能力伤害,能力吸取,能量吸取。负界能量起治疗作用。不会由于一次伤害过大(超
过50)而死亡,但会在HP降到0以下时被摧毁。60ft暗视。无法复活;复原只有在该生物
自愿时起作用。

免疫性(EX):半巫妖对寒冷,电,变形和精神作用效果免疫。



创建一个半巫妖
“半巫妖”是一个模板,可以附加到任何巫妖上。他使用巫妖本身具有的数据和特殊能
力,除了以下提到的以外。
  半巫妖的躯体通常是他过去躯体的一部分,通常是他的头骨。成为半巫妖的一部分工
作包括将昂贵的宝石与他的躯体的残余部分结合,具体看下面创造灵魂宝石一节。

大小:中型和大型的巫妖会变成微小体型的半巫妖,超大型的巫妖会变成小型体型的半
巫妖,巨型的巫妖会变成中型体型的半巫妖,超巨型的巫妖会变成大型体型的半巫妖。

生命筛:等同于巫妖。

速度:改为飞行180ft(完美)或原巫妖的超自然(非天然)飞行速度,取较好值。

防护等级:半巫妖保留巫妖的+5天然护甲奖励并另外获得等同于他的生命筛数的洞察力
护甲奖励。最后加上体型修正(举个例子,曾经是中等体型的巫妖现在会因微小体型而
获得+4奖励)

攻击:半巫妖会在接触攻击上获得等同于他的生命筛数的洞察力奖励。

伤害:半巫妖会获得一种他的巫妖形态没有的接触攻击方式(现在是使用它的飞行头骨
进行接触攻击),包括麻痹之触。半巫妖的接触攻击使用负界能量对生物造成10d6+20的
伤害(无豁免)。原巫妖形态的其他天然攻击方式不保留。

特殊攻击:半巫妖保留巫妖时的所有特殊攻击并加上下述攻击。
捕捉灵魂(SU):一名半巫妖每天可以捕捉最多八个生物的灵魂。要使用这个能力,它
会在周围300呎且是可视范围内选择一个目标。目标可以做一个坚韧豁免检定(DC10+半
巫妖HD+半巫妖魅力修正)。如果他通过了,则会被负界能量吸取四个等级(这不计入捕
捉灵魂的数目里)。如果目标没有通过检定,他的灵魂就会被从躯体中抽出并被吸入半
巫妖形体上的一块宝石中。这块宝石会在24小时里闪耀着微弱的邪恶光芒,指示出它里
面的灵魂。失去灵魂的躯体会在一轮之内崩解成碎块并腐烂溃散,化为尘土。如果不被
打扰的话,这名半巫妖会在接下来24小时里缓慢的吞噬这个灵魂--在这个时间结束后这
个灵魂就被完全吸收了,而受害者也就随之永远死亡。
    如果那名半巫妖在吞噬掉那个灵魂之前就被打倒了,可以打碎宝石以解放那个灵魂
,让他回归死者的世界或者返回他的躯体,这个躯体可以是被复原术resurrection,真
实复原术true resurrection,克隆clone,或奇迹术miracle制造的。保护性法术,比如
说死亡防护death ward无法免疫捕捉灵魂,但可以在进行坚韧检定时获得+5奖励。负界
能量防护Negative energy protection可以防止失去等级。
恐惧笼罩(SU):半巫妖周围笼罩着死亡和邪恶的气息。周围240ft内小于5HD的生物看
到半巫妖时必须通过一个意志豁免检定(DC14+半巫妖魅力修正),否则就会受到影响,
影响效果类似一名21级施法者施展的恐惧术fear。
麻痹之触(SU):任何被半巫妖接触到的生物都必须通过一个坚韧检定(DC10+半巫妖HD
+半巫妖魅力修正)否则即会陷入永久性麻痹状态。驱除麻痹remove paralyzed或其他可
以驱除诅咒的法术都可以恢复受害者的移动能力。这个效果无法被解除魔法dispell。被
半巫妖麻痹的任何生物看上去都像死了一样,不过一次成功的侦查spot检定(DC20)或
治疗heal检定(DC15)可以让其他人知道受害者仍然活着。

法术:半巫妖可以施展任何它作为巫妖时会用的法术。
完美自动静止法术(EX):半巫妖可以任意施展它所知的法术而无需肢体构件。

类法术能力:随意使用--改变自身,星界投影,制造大型不死生物,制造不死生物,死
亡丧钟death knell,衰弱术,强力解除法术greater dispelling,伤害术(通常用来治
疗自身),怪物召唤术1-9级,心灵感应,魅影杀手weird;每天2次:大型位面者盟友gr
eater planar ally。半巫妖使用这些能力的施法等级等同于它自身的施法者等级,但所
有豁免DC都是10+半巫妖HD+半巫妖魅力修正。

特殊能力:半巫妖保留所有它自己的特殊能力并再加上以下能力。
魔法免疫(EX):半巫妖对所有魔法和超自然效果免疫,除了以下所说的。粉碎shatter
法术会对水晶形态的半巫妖起作用,但只造成正常情况下一半的伤害。驱除邪恶dispel
evil可以造成3d6点伤害(通过坚韧豁免则伤害减半)。神圣重击holy smite法术对半巫
妖可以正常起作用。
护符匣传送(SU):头带,腰带,戒指,斗篷,以及其他可以穿戴的物品只要是跟半巫
妖的护符匣紧密相连,都会令这个半巫妖获得这些物品的加权改善,无论半巫妖与他的
护符匣距离多远。但基本的物品装备种类限制仍起作用。
不死生物特性:对毒,催眠,瘫痪,定身,疾病,即死效果,亡灵术效果,精神作用效
果,以及其他需要作坚韧豁免的效果(不包括作用于物体的)免疫。不会被重击,淤伤
,能力伤害,能力吸取,能量吸取。负界能量起治疗作用。不会由于一次伤害过大(超
过50)而死亡,但会在HP降到0以下时被摧毁。60ft暗视。无法复活;复原只有在该生物
自愿时起作用。
免疫性(EX):半巫妖对寒冷,电,变形和精神作用效果免疫。
超度抗性(EX):半巫妖的超度抗性+20
伤害抵抗(SU):半巫妖失去过去的所有伤害抵抗力并代之以30/-(所有格斗攻击的前3
0点伤害被抵消,无论攻击的武器有多少加权)。Vorpal武器,无论有没有加权,都无视
伤害抵抗力但只对半巫妖造成一半伤害(半巫妖不能被斩首)。
抗力(EX):半巫妖获得酸系抗性20,火系抗性20,声波抗性20。

豁免:与原巫妖相同。

能力:半巫妖的智力,知觉,魅力+10。

技能:半巫妖的隐藏,聆听,无声移动,搜索,察觉动机,以及侦查检定上获得+20的种
族奖励。其他跟巫妖相同(巫妖先前获得的种族奖励不与这个奖励堆叠)。

特技:与原巫妖相同。

传奇特技:半巫妖获得特技神速Blinding Speed闪电速度,强韧魔法Tenacious Magic,和自动快速法术。

生活气候/地区:与原巫妖相同。

组织:独居或宗派(1个半巫妖和3-6个巫妖)。

挑战级别CR:等于原巫妖+6。

阵营:任何邪恶。

财产:与原巫妖相同。

升级:等同角色等级。


半巫妖角色
成为一名半巫妖的程序只能由一名巫妖在它自己的自由意志下执行。半巫妖会保留它作
为巫妖时的所有职业技能。

制造灵魂宝石
巫妖的护符匣使得他们可以在死后1d10天内重生,半巫妖同样如此。半巫妖同样有八个
灵魂宝石,每一个都可以视为它的护符匣。如果不是所有的灵魂宝石--也就是半巫妖的
护符匣--都在半巫妖被打倒后被破坏,这个半巫妖就会在它死去1d10天后复活。灵魂宝
石还可与让半巫妖使用它最具破坏力的能力,捕捉灵魂。
    每个半巫妖都必须制造他们自己的灵魂宝石,这需要制造玄奇物品的特技。这名巫
妖必须至少是21级以上的术士,法师或牧师。每颗灵魂宝石价值120000gp和4800XP,制
造时的施法等级等于制造者的等级。
    灵魂宝石的样子是有着神奇特性的卵状宝石。他们通常会直接与半巫妖的躯体结合
。举例来说,一个骷髅半巫妖也许会把宝石镶嵌在骷髅眼眶和牙齿的空槽里,而另一个
手骨型半巫妖则可能把宝石镶嵌成假关节。


--

  It takes only a minute to get a crush on someone,
  an hour to like someone,
  and a day to love someone,
  but it takes a lifetime to forget someone.
Demilich的所作所为能在大尺度上影响主物质位面。虽然demilich本身只是负能量
位面、以太位面或星界位面中一种无实质的存在形式,它却能通过直接控制自己所处位
面的能量,来影响主物质位面。
  但这种影响只有在主物质位面具备特殊条件的情况下才能引发,例如,当奇异的日
蚀和月蚀发生,或天空中出现诡秘的彗星时。在这种情况下,位面间的屏障减弱而demi
lich的灵力提升到极点,从而能汲取更多的能量。
  由于demilich在对抗冒险者时不以物理形态出现,唯一击败这种恐怖存在的方法就
是找到它的遗骨,并按照《怪物手册》(译者注:指AD&D第二版)中叙述的步骤摧毁它

  Demilich也通过间接手段实现其目的,如引发或中止一场可能影响世界格局的战争
。以下是demilich的某些能力。
  Demilich能同时操控100个任意类型的不死生物,在保持它们原有能力的前提下,赋
予它们完全的lich能力。这个有着单一思维的lich军团完全可以摧毁一支强大的军队。
  Demilich能用心灵感应定位任何邪恶的生物或人类,并随意与之交流。被选中的目
标无法忽略或抗拒demilich,他们只能聆听并遵从每一个命令。此能力的作用距离和可
控制的人数上限由地下城主决定。
  Demilich能在半径100哩的范围内引发地震、火风暴和类似的天灾,杀死作用范围内
几乎所有活物。
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